Outlaw, for instance, is a boost-stealing motorcycle vulnerable to larger vehicles. There are eight vehicles to choose from, each with unique abilities that can affect the flow of a match. Onrush has a heavy emphasis on team play, too. While it's tempting to race near the front of the pack, the smarter bet is to hang back and look for weaker vehicles that are easier to take down. One of these, Overdrive, tasks two teams with collecting a set amount of boost. Instead of a chequered flag, Onrush has a bevy of unusual gameplay modes. It meant changing the nature of the game, however. If you crash or fall too far behind, you're instantly thrown back into the fray with everyone else. The team's solution was a gameplay net, nicknamed the stampede, that contains 12 human and 12 computer-controlled drivers. That's because it wouldn't be fair to join a Nascar championship on the final turn, after players had spent hours jostling for position. But then the rest of the team suddenly realized: What if you could literally drop into a game while the action was still underway? The feature is common in first-person shooters such as Battlefield and Call of Duty, but rare in conventional racers. One employee was talking about "drop-in, drop-out co-op" as a way of pairing friends up in between races. The idea of a swarm or "stampede" that you constantly spawn into came later. Still, the team took to the challenge and began prototyping a six-versus-six arcade racer. It would require complementary abilities and careful balancing like a roster of Street Fighter characters. "We knew we wanted team-based racing," Rustchynsky said, "that's something we wanted to bring into the action straight away." That sort of teamplay, however, was more complicated and ambitious than the simple head-to-head racing of Driveclub. So it looked at co-operative shooters such as Overwatch and Team Fortress 2, which offer different character classes with unique strengths and weaknesses. The studio wanted to do something new, though. You didn't have to wait three turns for a chance to overtake the person in front you could just veer left, squeeze between some taxis and hit the boost button. The game's mechanics raised the tension and reduced the time in between each nail-biting moment. "We're huge fans of Burnout 3, in particular," Rustchynsky said. Yearning for a fresh start, game director Paul Rustchynsky looked at classic arcade racers, such as Burnout, which rewarded players for narrow misses and driving on the wrong side of the road. In March 2016, Sony decided to close the studio.Ī month later, however, the team was picked up by Codemasters. In 2014, it tried to kickstart the PlayStation 4 with Driveclub, a realistic racer centered around six-person teams, or "clubs." While the game was praised for its dynamic weather and meticulously recreated cars, a rocky launch - plagued by server problems and a delayed PlayStation Plus version - meant it never gained much momentum. Under Sony's stewardship, the British developer made six World Rally Championship games for the PlayStation 2 and four MotorStorm titles for the PlayStation 3 and, in the case of Motorstorm: RC, PlayStation Vita. The team behind Onrush used to be called Evolution Studios.
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